MABASA / LINKEDIN
Graphics SW Engineer - Tool Development
European Tech Recruit
- Location
- Cork, County Cork, Ireland
- Work type
- fulltime
- Source publication date
- Original publication date not confirmed
- Source closing date
- Not supplied — check original advert
Job description from the source
**Graphics Software Engineer – Tool Development | Cork (On-site)** A world-renowned Semiconductor Giant is looking for a talented Graphics Software Developer (Tools Engineer) to join their GPU Software team in Cork, Ireland. This team is responsible for building next-generation GPU Developer Tools that enable cutting-edge graphics, games, ray tracing, machine learning, and advanced image processing. The role offers a unique opportunity to shape how developers optimise for industry-leading mobile and edge GPU architectures while gaining deep insights into future hardware design. **Key Responsibilities:** * **Design and develop** profiling, debugging, and performance analysis tools features. * **Collaborate** closely with GPU hardware and software teams on performance validation and analysis. * **Debug complex issues** , optimize the user experience, and work directly with the developer ecosystem, partners, and OEMs. * **Engage in full-stack development** ranging from user interfaces to low-level graphics driver instrumentation. * **Shape how developers optimize** for the GPU, gaining early insight into next-generation hardware design. **Required Qualifications (Two or more of the following):** * 2+ years of professional software engineering experience. * Strong programming knowledge in C/C++, or demonstrated proficiency in tools/application development with C#, Rust, or Go. * Solid understanding of GPU hardware and core graphics concepts. **Preferred Experience (Any of the following are a plus):** * Developing graphics applications using Vulkan, DirectX, Metal, OpenGL, or WebGL. * Hands-on development within Unity, Unreal Engine, or comparable game engines. * Developing GPU computing applications utilizing OpenCL, CUDA, or SYCL. * Experience debugging, profiling, and tuning real-time graphics or compute applications. * Familiarity with recent graphics trends such as ray tracing, mesh shading, or work graphs. * Knowledge of image/video processing, data parallelism, or machine learning algorithms. * Experience with standard graphics profilers and debuggers like Nsight, PIX, GPA, or RenderDoc. **Interested? Apply directly through LinkedIn, or send your CV to george@eu-recruit.com** *By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice (https://eu-recruit.com/about-us/privacy-notice/).*
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